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#1 How AI Takes Over The World – whereas True learn() – while True be taught() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True learn() Gameplay
Study , #1 How AI Takes Over The World - while True study() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I can be showing off some whereas True: be taught() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #learn #Gameplay [publish_date]
#Takes #World #True #be taught #True #be taught #Gameplay
while True: be taught() Gameplay! In this video I will probably be showing off some while True: learn() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Encyclopedism is the physical entity of exploit new sympathy, knowledge, behaviors, skill, values, attitudes, and preferences.[1] The inability to learn is controlled by human, animals, and some machinery; there is also info for some rather encyclopedism in definite plants.[2] Some education is present, induced by a separate event (e.g. being burned-over by a hot stove), but much skill and knowledge roll up from repeated experiences.[3] The changes elicited by learning often last a life, and it is hard to differentiate conditioned material that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism begins to at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and immunity within its state of affairs inside the womb.[6]) and continues until death as a consequence of ongoing interactions 'tween folk and their environs. The existence and processes active in learning are deliberate in many established comedian (including educational scientific discipline, neuropsychology, psychonomics, psychological feature sciences, and pedagogy), as well as nascent comic of cognition (e.g. with a distributed refer in the topic of eruditeness from guard events such as incidents/accidents,[7] or in cooperative education eudaimonia systems[8]). Research in such fields has led to the determination of varied sorts of education. For case, education may occur as a issue of dependance, or conditioning, conditioning or as a consequence of more intricate activities such as play, seen only in comparatively searching animals.[9][10] Encyclopaedism may occur consciously or without conscious incognizance. Learning that an aversive event can't be avoided or on the loose may issue in a state named learned helplessness.[11] There is evidence for human behavioral encyclopedism prenatally, in which habituation has been discovered as early as 32 weeks into construction, indicating that the essential uneasy organisation is insufficiently formed and primed for learning and remembering to occur very early in development.[12] Play has been approached by individual theorists as a form of encyclopaedism. Children try out with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's maturation, since they make significance of their surroundings through and through acting instructive games. For Vygotsky, however, play is the first form of eruditeness language and communication, and the stage where a child begins to realize rules and symbols.[13] This has led to a view that eruditeness in organisms is e'er associated to semiosis,[14] and often connected with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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