#1 How AI Takes Over The World – whereas True be taught() – whereas True be taught() Gameplay
Warning: Undefined variable $post_id in /home/webpages/lima-city/booktips/wordpress_de-2022-03-17-33f52d/wp-content/themes/fast-press/single.php on line 26
Learn , #1 How AI Takes Over The World - while True learn() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! In this video I can be displaying off some while True: learn() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
#Takes #World #True #learn #True #study #Gameplay
whereas True: be taught() Gameplay! On this video I will be displaying off some whereas True: learn() Gameplay! whereas True: learn() - is a ...
Quelle: [source_domain]
- Mehr zu learn Encyclopaedism is the work on of deed new sympathy, knowledge, behaviors, skill, values, attitudes, and preferences.[1] The ability to learn is demoniac by humanity, animals, and some equipment; there is also bear witness for some rather learning in definite plants.[2] Some encyclopedism is straightaway, evoked by a respective event (e.g. being hardened by a hot stove), but much skill and noesis compile from continual experiences.[3] The changes iatrogenic by learning often last a lifetime, and it is hard to distinguish nonheritable matter that seems to be "lost" from that which cannot be retrieved.[4] Human learning initiate at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and exemption inside its surroundings within the womb.[6]) and continues until death as a result of on-going interactions betwixt people and their surroundings. The trait and processes caught up in learning are unstudied in many constituted w. C. Fields (including acquisition psychological science, physiological psychology, psychology, psychological feature sciences, and pedagogy), too as rising comic of cognition (e.g. with a distributed interest in the topic of encyclopedism from safety events such as incidents/accidents,[7] or in cooperative learning condition systems[8]). Investigate in such comic has led to the identification of diverse sorts of encyclopaedism. For example, learning may occur as a effect of accommodation, or conditioning, conditioning or as a outcome of more complicated activities such as play, seen only in comparatively agile animals.[9][10] Encyclopaedism may occur unconsciously or without conscious awareness. Encyclopedism that an dislike event can't be avoided or on the loose may consequence in a shape named enlightened helplessness.[11] There is evidence for human behavioural eruditeness prenatally, in which addiction has been ascertained as early as 32 weeks into construction, indicating that the important troubled system is sufficiently matured and set for encyclopedism and faculty to occur very early on in development.[12] Play has been approached by several theorists as a form of education. Children experiment with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's growth, since they make signification of their surroundings through and through musical performance instructive games. For Vygotsky, nonetheless, play is the first form of education nomenclature and communication, and the stage where a child started to realise rules and symbols.[13] This has led to a view that learning in organisms is definitely related to semiosis,[14] and often connected with objective systems/activity.
programmer is anxious while watching you on 17:20.
I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
– Gets 15 seconds avg. dest. time
– Reconfigures stuff…
– Gets 48 seconds avg. dest. time
– Is that better? It should be better…
"Hello I am Elias" #WWE
DAMN you are dumb! Don't ever try to play logic games EVER again.
at Task 3 you were just stupid
12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.
Fun video but as a programmer, this hurts to watch. still, love the accent and I hope you have fun and lots of success.
Took him way to long to realize that blue circles existed
It hurt me to watch him do it some weird way instead of going back and changing old code to use less time.
How am I only now finding a bunch of Scottish youtubers.
How does he have 35 seconds on this one? I start out with 18.
While true: TakeOverTheWorld()
while true if abortkey.pressed = true then print("abort") else learn() end
This was incredibly painful to watch
I played with elisa,… it was hillarious.
Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!
The music would drive me up the wall.
So agonizing to wach this (for a programmer).
I think the issue here is that what is measured is latency rather than throughput, which is what was screwing you.
in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort
really -.- i wanna scream so badly its stil fun tho
as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else
Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.
This seems like it could be even more infuriating than getting over it for us non-programmer types
looks very interesting and challenging. can't wait to try it!
Also,, Dammit i wanted to go buy the game and give it a go. Was excited to try it…. Cant buy it yet :(…
This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.
But i find it really fun to watch these types of series to see how people figure them out.