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Groups urge U.S. to probe ‘loot box’ on Digital Arts online game


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Teams urge U.S. to probe ‘loot field’ on Digital Arts video game
2022-06-03 05:50:17
#Groups #urge #probe #loot #field #Electronic #Arts #video #recreation

WASHINGTON, June 2 (Reuters) - Consumer advocates on Thursday urged U.S. regulators to analyze video game maker Electronic Arts Inc (EA.O) for what they say was the misleading use of a digital "loot box" that "aggressively" urges players to spend extra money while taking part in a well-liked soccer sport.

The teams Fairplay, Center for Digital Democracy and 13 other organizations urged the Federal Commerce Fee to probe the EA recreation "FIFA: Ultimate Staff".

Within the sport, players construct a soccer staff using avatars of real gamers and compete in opposition to different groups. In a letter to the FTC, the groups mentioned the game normally costs $50 to $100 however that the corporate pushed push players to spend more.

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"It entices players to purchase packs in search of special players," said the letter despatched by these groups together with the Shopper Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot boxes, are packages of digital content generally bought with real cash that give the purchaser a potential benefit in a game. They can be bought with digital foreign money, which might obscure how a lot is spent, they stated.

"The probabilities of opening a coveted card, similar to a Player of the 12 months, are miniscule unless a gamer spends 1000's of dollars on points or performs for thousands of hours to earn coins," the groups said in the letter.

Digital Arts stated in an announcement on Thursday that of the sport's tens of millions of gamers, 78% haven't made an in-game purchase.

"Spending is all the time optionally available," an organization spokesperson said in an e mail assertion. "We encourage the usage of parental controls, including spend controls, that are out there for every main gaming platform, including EA's personal platforms."

The spokesperson additionally stated the company created a dashboard so gamers would monitor how a lot time they performed, how many packs they opened and what purchases have been made.

The FTC, which goes after firms engaged in misleading behavior, held a workshop on loot containers in 2019. In a "employees perspective" which adopted, the company noted that video game microtransactions have turn into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Editing by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Trust Ideas.


Quelle: www.reuters.com

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