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Groups urge U.S. to probe ‘loot box’ on Digital Arts online game


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Teams urge U.S. to probe ‘loot field’ on Digital Arts online game
2022-06-03 05:50:17
#Teams #urge #probe #loot #box #Electronic #Arts #video #game

WASHINGTON, June 2 (Reuters) - Client advocates on Thursday urged U.S. regulators to investigate video game maker Electronic Arts Inc (EA.O) for what they say was the misleading use of a digital "loot field" that "aggressively" urges players to spend more cash while playing a preferred soccer sport.

The groups Fairplay, Middle for Digital Democracy and 13 different organizations urged the Federal Trade Fee to probe the EA recreation "FIFA: Ultimate Team".

In the sport, players build a soccer workforce utilizing avatars of actual players and compete towards different teams. In a letter to the FTC, the teams said the game often costs $50 to $100 however that the corporate pushed push players to spend more.

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"It entices players to purchase packs in quest of special gamers," said the letter sent by these groups together with the Shopper Federation of America and Massachusetts Council on Gaming and Health and others.

The packs, or loot packing containers, are packages of digital content material sometimes bought with actual money that give the purchaser a potential advantage in a recreation. They can be bought with digital forex, which might obscure how a lot is spent, they stated.

"The possibilities of opening a coveted card, resembling a Player of the Yr, are miniscule except a gamer spends 1000's of dollars on factors or plays for thousands of hours to earn coins," the groups mentioned in the letter.

Digital Arts stated in a statement on Thursday that of the sport's hundreds of thousands of gamers, 78% have not made an in-game purchase.

"Spending is at all times optionally available," an organization spokesperson said in an electronic mail statement. "We encourage the use of parental controls, including spend controls, which are available for every main gaming platform, together with EA's personal platforms."

The spokesperson also mentioned the corporate created a dashboard so gamers would observe how much time they played, what number of packs they opened and what purchases had been made.

The FTC, which goes after firms engaged in misleading habits, held a workshop on loot boxes in 2019. In a "staff perspective" which adopted, the agency noted that online game microtransactions have turn out to be a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Enhancing by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Belief Ideas.


Quelle: www.reuters.com

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