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Groups urge U.S. to probe ‘loot field’ on Digital Arts video game


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Teams urge U.S. to probe ‘loot field’ on Electronic Arts online game
2022-06-03 05:50:17
#Teams #urge #probe #loot #box #Electronic #Arts #video #recreation

WASHINGTON, June 2 (Reuters) - Shopper advocates on Thursday urged U.S. regulators to research video game maker Electronic Arts Inc (EA.O) for what they are saying was the misleading use of a digital "loot field" that "aggressively" urges players to spend more cash whereas playing a popular soccer sport.

The teams Fairplay, Middle for Digital Democracy and 13 other organizations urged the Federal Commerce Fee to probe the EA recreation "FIFA: Ultimate Group".

Within the game, players build a soccer team utilizing avatars of actual gamers and compete towards different groups. In a letter to the FTC, the groups mentioned the game normally costs $50 to $100 but that the corporate pushed push gamers to spend more.

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"It entices players to buy packs searching for special players," stated the letter sent by these groups together with the Consumer Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot packing containers, are packages of digital content generally purchased with actual cash that give the purchaser a potential advantage in a sport. They are often purchased with digital forex, which can obscure how a lot is spent, they said.

"The chances of opening a coveted card, reminiscent of a Player of the Yr, are miniscule except a gamer spends hundreds of dollars on points or performs for 1000's of hours to earn coins," the groups mentioned in the letter.

Electronic Arts stated in an announcement on Thursday that of the sport's millions of players, 78% haven't made an in-game buy.

"Spending is all the time elective," an organization spokesperson mentioned in an electronic mail statement. "We encourage the usage of parental controls, including spend controls, that are obtainable for each major gaming platform, together with EA's personal platforms."

The spokesperson also mentioned the company created a dashboard so players would monitor how a lot time they performed, how many packs they opened and what purchases were made.

The FTC, which fits after companies engaged in misleading behavior, held a workshop on loot containers in 2019. In a "workers perspective" which followed, the company noted that video game microtransactions have turn into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Editing by David Gregorio and Matthew Lewis

Our Requirements: The Thomson Reuters Belief Rules.


Quelle: www.reuters.com

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